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> at any point during this game we could just open a new tab and watch the ocean on a YouTube livestream.

That's a great observation.

I'm not sure how to phrase this exactly, but there's something going on for at least some people - definitely for me - that the thing we're seeking refuge in are given meaning by the things we're seeking refuge from. Like you said, at any point during the game - or before, or after - I could open a new tab and watch the ocean on YouTube, or even watch the same thing that was the ending of the game. Except, obviously, I wouldn't, because why would I? It would be totally random and arbitrary, a kind of plot non sequitur you'd complain about if it was a piece of fiction. This ocean scene only makes sense as an ending of this game, as a refuge, a contrast, a punchline. It's the stimulation game preceding it, that gives meaning to the ending.

I've noticed I often feel similarly about many hobbies, interests, tasks, - heck, even people - they rapidly stop being interesting once I don't have any stressing obligation I should be working on instead.

(My HN comment history, too, is strongly and positively correlated with amount of stuff I should be doing instead in my life, but not necessarily want to.)



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