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Win11, editor runs on Win11, all development happens inside WSL2 (Ubuntu)

Basically all the bonuses of Windows re: gaming, with a great developer experience (like Linux/OSX).

The prime annoyances are:

- exposing a port to the entire LAN (for local phone debug) is non-trivial

- I imagine Android or phone dev might be a bit harder re: simulator, luckily I don't do this

- dev that spawns native windows would by default spawn through some WM layer with X11 or something (and they are laggy)



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